Entities (scene objects and collections)
Writing code in and around CoppeliaSim

Accessing objects programmatically




Enabling the B0-based remote API - client side




Enabling the B0-based remote API - server side




B0-based remote API modus operandi




Extending the B0-based remote API




B0-based remote API function list




B0-based remote API functions (C/C++)




B0-based remote API functions (Python)




B0-based remote API functions (Java)